Séōth Nērgaẃmy Ni̋ēkēä (/sǐːʊð/ /nīːɹgɒ́miː/ [complex] [cheek]) is a subtropical Large City located in the Jǎlēyeēy Region of the Goblin Tribes.
Séōth Nērgaẃmy Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Séōth Nērgaẃmy Ni̋ēkēä receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Séōth Nērgaẃmy Ni̋ēkēä covers an area of nearly 165 km2 (66 mi2), and an average elevation of 1522 m (4993 ft) above sea level.
Overview
Séōth Nērgaẃmy Ni̋ēkēä was founded durring the late 15th century in summer of the year 1387, by Ya̋chīs Cä̂f̄nḱ 'Devon Cutebia' Erméchv Cú̄ór Cā́chvō̋ Gär Gaw̋ń. The establishment of Séōth Nērgaẃmy Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Ya̋chīs Cä̂f̄nḱ 'Devon Cutebia' Erméchv Cú̄ór Cā́chvō̋ Gär Gaw̋ń electing to pay people to resettle in Séōth Nērgaẃmy Ni̋ēkēä.
Séōth Nērgaẃmy Ni̋ēkēä was built using the conventions of Goblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Séōth Nērgaẃmy Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.
Séōth Nērgaẃmy Ni̋ēkēä is is constructed arround a semi-circular broad cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Séōth Nērgaẃmy Ni̋ēkēä weathering a full scale bombardment durring a siege. Séōth Nērgaẃmy Ni̋ēkēä's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Séōth Nērgaẃmy Ni̋ēkēä shows Séōth Nērgaẃmy Ni̋ēkēä as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Séōth Nērgaẃmy Ni̋ēkēä places a lot of value on education and being a learned individual, or at least, faking it.
Civic Infrastructure
Séōth Nērgaẃmy Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Séōth Nērgaẃmy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Séōth Nērgaẃmy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Séōth Nērgaẃmy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Séōth Nērgaẃmy Ni̋ēkēä's parks.
Séōth Nērgaẃmy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Séōth Nērgaẃmy Ni̋ēkēä.
Séōth Nērgaẃmy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Séōth Nērgaẃmy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Séōth Nērgaẃmy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Séōth Nērgaẃmy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Séōth Nērgaẃmy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Séōth Nērgaẃmy Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Séōth Nērgaẃmy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Séōth Nērgaẃmy Ni̋ēkēä's public wards, blessings, and other arcane systems.
Séōth Nērgaẃmy Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.
Séōth Nērgaẃmy Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Séōth Nērgaẃmy Ni̋ēkēä's grid is powered by a direct leyline tap.
Séōth Nērgaẃmy Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Séōth Nērgaẃmy Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Séōth Nērgaẃmy Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Séōth Nērgaẃmy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Séōth Nērgaẃmy Ni̋ēkēä's natural decorations nor waterways.
Séōth Nērgaẃmy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Séōth Nērgaẃmy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Séōth Nērgaẃmy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Séōth Nērgaẃmy Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Séōth Nērgaẃmy Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, summer is recurring in Séōth Nērgaẃmy Ni̋ēkēä.
The Magmin near Séōth Nērgaẃmy Ni̋ēkēä are known to be more aggressive than normal.
Séōth Nērgaẃmy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Conjuration energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 80
Farmers: 125
Farm Laborer: 185
Hunters: 139
Milk Maids: 102
Ranchers: 50
Ranch Hands: 103
Shepherds: 108
Farmland: 158579 m2
Cattle and Similar Creatures: 9740
Poultry: 116889
Swine: 7792
Sheep: 389
Goats: 77
Horses, Mounts, and Beasts of Burden: 3896
Craftsmen
Arms and Toolmakers: 74
Blacksmiths: 97
Bookbinders: 49
Buckle-makers: 50
Cabinetmakers: 90
Candlemakers: 118
Carpenters: 116
Clothmakers: 97
Coach and Harness Makers: 41
Coopers: 95
Copper, Brass, Tin, Zinc, and Lead Workers: 53
Copyists: 38
Cutlers: 33
Fabricworkers: 95
Farrier: 199
Furriers: 25
Glassworkers: 139
Gunsmiths: 80
Harness-Makers: 37
Hatters: 71
Hosiery Workers: 28
Jewelers: 43
Leatherwrights: 102
Locksmiths: 38
Matchstick makers: 61
Musical Instrument Makers: 56
Painters, Structures and Fixtures: 49
Paper Workers: 54
Plasterers: 51
Pursemakers: 68
Roofers: 41
Ropemakers: 40
Rugmakers: 37
Saddlers: 70
Scabbardmakers: 93
Scalemakers: 42
Scientific, Surgical, and Optical Instrument Makers: 25
Sculptors, Structures and Fixtures: 37
Shoemakers: 37
Soap and Tallow Workers: 141
Tailors: 236
Tanners: 48
Upholsterers: 56
Watchmakers: 52
Weavers: 108
Whitesmiths: 31
Merchants
Adventuring Goods Retellers: 27
Arcana Sellers: 27
Beer-Sellers: 54
Booksellers: 62
Butchers: 102
Chandlers: 97
Chicken Butchers: 106
Entrepreneurs: 39
Fine Clothiers: 102
Fishmongers: 95
Florists: 24
Potion Sellers: 62
Resellers: 169
Spice Merchants: 51
Wine-sellers: 77
Wheelwright: 64
Woodsellers: 36
Service workers
Bakers: 243
Barbers: 165
Coachmen: 54
Cooks: 169
Doctors: 80
Gamekeepers: 59
Grooms: 33
Hairdressers: 155
Healers: 103
Housekeepers: 111
Housemaids: 216
House Stewards: 111
Inns: 36
Laundry maids: 73
Maidservants: 149
Nursery Maids: 69
Pastrycooks: 155
Restaurateur: 149
Tavern Keepers: 177
Specialized Laborer
Ashworkers: 53
Bleachers: 36
Chemical Workers: 22
Coal Heavers: 76
In-Town Couriers: 97
Long Haul Couriers: 92
Dockyard Workers: 79
Gas Workers: 19
Hay Merchants: 32
Leech Collectors: 109
Millers: 90
Miners: 84
Oilmen and Polishers: 60
Postmen: 92
Pure Finder: 51
Skinners: 105
Sugar Refiners: 22
Tosher: 64
Warehousemen: 121
Watercarriers: 80
Watermen, Bargemen, etc.: 114
Skilled Laborers
Accountants: 48
Alchemist: 60
Clerk: 74
Dentists: 41
Educators: 106
Engineers: 55
Gardeners: 40
Mages: 29
Plumbers: 41
Pharmacist: 46
Professors: 17
Scientists: 28
Wizards: 17
Civil Servants
Adventurers: 38
Bankers: 53
Civil Clerks: 86
Civic Iudex: 42
Consultants: 24
Exorcist: 88
Fixers: 46
Kami Clerk: 80
Landlords: 75
Lawyers: 48
Legend Keepers: 66
Militia Officers: 229
Monks, Monastic: 118
Monks, Civic: 118
Historian, Oral: 95
Historian, Textual: 44
Policemen, Sheriffs, etc.: 88
Priests: 169
Rangers: 51
Rat Catchers: 58
Scholars: 62
Spiritualist: 67
Slayers: 22
Storytellers: 132
Military Officers: 129
Cottage Industries
Brewers: 125
Comfort Services: 144
Enchanters: 43
Herbalists: 43
Jaminators: 125
Needleworkers: 139
Potters: 64
Preserve Makers: 111
Quilters: 55
Seamsters: 194
Spinners: 105
Tinker: 41
Weaver: 105
Artists
Actors: 41
Architects: 15
Bards: 61
Costumers: 23
Dancers: 44
Drafters: 25
Engravers: 31
Fine Furniture Carpenters: 18
Glaziers: 41
Inlayers: 36
Musicians: 114
Painters, Art: 20
Playwrights: 41
Sculptors, Art: 35
Wood Carvers: 129
Writers: 134
Produce Industries
Butter Churners: 149
Canners: 125
Cheesmakers: 125
Ice Merchants: 17
Millers: 82
Picklers: 64
Smokers: 49
Stockmakers: 42
Tobacconists: 64
Tallowmakers: 86
14587 of Séōth Nērgaẃmy Ni̋ēkēä's population work within a Foundational Occupation.
812 work in Agriculture
3241 work as Craftsmen
1194 work as Merchants
2307 work as Service Workers
1498 work as General Laborers
602 work as Skilled Laborers
2028 work as Civil Servants
1294 work in Cottage Industries
808 work as Artists
803 work in Produce Industries
23597 of Séōth Nērgaẃmy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 779 (2%) are noncontributers.
Points of Interest
Séōth Nērgaẃmy Ni̋ēkēä is accessed from a nearby river via an intricate series of locks.
POI
History
The the an orb of Wild Magic, an an orb imbued with great amounts of Wild Magic energies was created in Séōth Nērgaẃmy Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.